Children of Blood and Bone (Legacy of Orϊsha #1)
Zélie Adebola remembers when the soil of Orïsha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zelie’s Reaper mother summoned forth souls.
But everything changed the night magic disappeared. Under the orders of a ruthless king, maji were targeted and killed, leaving Zélie without a mother and her people without hope.
Now, Zélie has one chance to bring back magic and strike against the monarchy. With the help of a rogue princess, Zélie must outwit and outrun the crown prince, who is hell-bent on eradicating magic for good.
Danger lurks in Orïsha, where snow leoponaires prowl and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to control her powers—and her growing feelings for the enemy.
The Hazel Wood
Seventeen-year-old Alice and her mother have spent most of Alice’s life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice’s grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: her mother is stolen away―by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother's stories are set. Alice's only lead is the message her mother left behind: “Stay away from the Hazel Wood.”
Alice has long steered clear of her grandmother’s cultish fans. But now she has no choice but to ally with classmate Ellery Finch, a Hinterland superfan who may have his own reasons for wanting to help her. To retrieve her mother, Alice must venture first to the Hazel Wood, then into the world where her grandmother's tales began―and where she might find out how her own story went so wrong.
To Kill a Kingdom
Princess Lira is siren royalty and the most lethal of them all. With the hearts of seventeen princes in her collection, she is revered across the sea. Until a twist of fate forces her to kill one of her own. To punish her daughter, the Sea Queen transforms Lira into the one thing they loathe most—a human. Robbed of her song, Lira has until the winter solstice to deliver Prince Elian’s heart to the Sea Queen or remain a human forever.
The ocean is the only place Prince Elian calls home, even though he is heir to the most powerful kingdom in the world. Hunting sirens is more than an unsavory hobby—it’s his calling. When he rescues a drowning woman in the ocean, she’s more than what she appears. She promises to help him find the key to destroying all of sirenkind for good—But can he trust her? And just how many deals will Elian have to barter to eliminate mankind’s greatest enemy?
The Wicked Deep
Welcome to the cursed town of Sparrow…
Where, two centuries ago, three sisters were sentenced to death for witchery. Stones were tied to their ankles and they were drowned in the deep waters surrounding the town.
Now, for a brief time each summer, the sisters return, stealing the bodies of three weak-hearted girls so that they may seek their revenge, luring boys into the harbor and pulling them under.
Like many locals, seventeen-year-old Penny Talbot has accepted the fate of the town. But this year, on the eve of the sisters’ return, a boy named Bo Carter arrives; unaware of the danger he has just stumbled into.
Mistrust and lies spread quickly through the salty, rain-soaked streets. The townspeople turn against one another. Penny and Bo suspect each other of hiding secrets. And death comes swiftly to those who cannot resist the call of the sisters.
But only Penny sees what others cannot. And she will be forced to choose: save Bo, or save herself.
Ace of Shades (The Shadow Game #1)
Enne Salta was raised as a proper young lady, and no lady would willingly visit New Reynes, the so-called City of Sin. But when her mother goes missing, Enne must leave her finishing school—and her reputation—behind to follow her mother’s trail to the city where no one survives uncorrupted.
Frightened and alone, her only lead is a name: Levi Glaisyer. Unfortunately, Levi is not the gentleman she expected—he’s a street lord and a con man. Levi is also only one payment away from cleaning up a rapidly unraveling investment scam, so he doesn't have time to investigate a woman leading a dangerous double life. Enne's offer of compensation, however, could be the solution to all his problems.
Their search for clues leads them through glamorous casinos, illicit cabarets and into the clutches of a ruthless mafia donna. As Enne unearths an impossible secret about her past, Levi's enemies catch up to them, ensnaring him in a vicious execution game where the players always lose. To save him, Enne will need to surrender herself to the city…
And she’ll need to play.
My Plain Jane (The Lady Janies #2)
You may think you know the story. After a miserable childhood, penniless orphan Jane Eyre embarks on a new life as a governess at Thornfield Hall. There, she meets one dark, brooding Mr. Rochester. Despite their significant age gap (!) and his uneven temper (!!), they fall in love—and, Reader, she marries him. (!!!)
Or does she?
Prepare for an adventure of Gothic proportions, in which all is not as it seems, a certain gentleman is hiding more than skeletons in his closets, and one orphan Jane Eyre, aspiring author Charlotte Brontë, and supernatural investigator Alexander Blackwood are about to be drawn together on the most epic ghost hunt this side of Wuthering Heights.
Everless (Everless #1)
In the kingdom of Sempera, time is currency—extracted from blood, bound to iron, and consumed to add time to one’s own lifespan. The rich aristocracy, like the Gerlings, tax the poor to the hilt, extending their own lives by centuries.
No one resents the Gerlings more than Jules Ember. A decade ago, she and her father were servants at Everless, the Gerlings’ palatial estate, until a fateful accident forced them to flee in the dead of night. When Jules discovers that her father is dying, she knows that she must return to Everless to earn more time for him before she loses him forever.
But going back to Everless brings more danger—and temptation—than Jules could have ever imagined. Soon she’s caught in a tangle of violent secrets and finds her heart torn between two people she thought she’d never see again. Her decisions have the power to change her fate—and the fate of time itself.
The Gentleman’s Guide to Vice and Virtue (Guide #1)
Henry “Monty” Montague was born and bred to be a gentleman, but he was never one to be tamed. The finest boarding schools in England and the constant disapproval of his father haven’t been able to curb any of his roguish passions—not for gambling halls, late nights spent with a bottle of spirits, or waking up in the arms of women or men.
But as Monty embarks on his Grand Tour of Europe, his quest for a life filled with pleasure and vice is in danger of coming to an end. Not only does his father expect him to take over the family’s estate upon his return, but Monty is also nursing an impossible crush on his best friend and traveling companion, Percy.
Still it isn’t in Monty’s nature to give up. Even with his younger sister, Felicity, in tow, he vows to make this yearlong escapade one last hedonistic hurrah and flirt with Percy from Paris to Rome. But when one of Monty’s reckless decisions turns their trip abroad into a harrowing manhunt that spans across Europe, it calls into question everything he knows, including his relationship with the boy he adores.
Furyborn (Empirium #1)
When assassins ambush her best friend, the crown prince, Rielle Dardenne risks everything to save him, exposing her ability to perform all seven kinds of elemental magic. The only people who should possess this extraordinary power are a pair of prophesied queens: a queen of light and salvation and a queen of blood and destruction. To prove she is the Sun Queen, Rielle must endure seven trials to test her magic. If she fails, she will be executed...unless the trials kill her first.
A thousand years later, the legend of Queen Rielle is a mere fairy tale to bounty hunter Eliana Ferracora. When the Undying Empire conquered her kingdom, she embraced violence to keep her family alive. Now, she believes herself untouchable--until her mother vanishes without a trace, along with countless other women in their city. To find her, Eliana joins a rebel captain on a dangerous mission and discovers that the evil at the heart of the empire is more terrible than she ever imagined.
As Rielle and Eliana fight in a cosmic war that spans millennia, their stories intersect, and the shocking connections between them ultimately determine the fate of their world--and of each other.
Daughter of the Pirate King
Sent on a mission to retrieve an ancient hidden map—the key to a legendary treasure trove—seventeen-year-old pirate captain Alosa deliberately allows herself to be captured by her enemies, giving her the perfect opportunity to search their ship.
More than a match for the ruthless pirate crew, Alosa has only one thing standing between her and the map: her captor, the unexpectedly clever and unfairly attractive first mate, Riden. But not to worry, for Alosa has a few tricks up her sleeve, and no lone pirate can stop the Daughter of the Pirate King.
Scythe (Arc of a Scythe #1)
A world with no hunger, no disease, no war, no misery. Humanity has conquered all those things, and has even conquered death. Now scythes are the only ones who can end life—and they are commanded to do so, in order to keep the size of the population under control.
Citra and Rowan are chosen to apprentice to a scythe—a role that neither wants. These teens must master the “art” of taking life, knowing that the consequence of failure could mean losing their own.
Strange the Dreamer (Strange the Dreamer #1)
The dream chooses the dreamer, not the other way around—and Lazlo Strange, war orphan and junior librarian, has always feared that his dream chose poorly. Since he was five years old he’s been obsessed with the mythic lost city of Weep, but it would take someone bolder than he to cross half the world in search of it. Then a stunning opportunity presents itself, in the person of a hero called the Godslayer and a band of legendary warriors, and he has to seize his chance or lose his dream forever.
What happened in Weep two hundred years ago to cut it off from the rest of the world? What exactly did the Godslayer slay that went by the name of god? And what is the mysterious problem he now seeks help in solving?
The answers await in Weep, but so do more mysteries—including the blue-skinned goddess who appears in Lazlo’s dreams. How did he dream her before he knew she existed? And if all the gods are dead, why does she seem so real?